![]() ![]() The map of fictional Seacrest county is connected, but races are split into fragmented parts of the map and reached from a menu. Hot Pursuit wisely stays away from that type of design and plays closer to something like F-Zero than the recent Need For Speed games with long stretches of highway and elongated curves for exaggerated drifting. Slowing down to do a 90-degree turn while driving into oncoming traffic one can’t see is never something that worked for me. I’ll be honest - I don’t like racing games that take place in grid-based cities. Maybe they can find it again with the help of this remaster. ![]() Combining the exquisite handling of Burnout with NFS‘s trademark police chases in real-life cars, Hot Pursuit revitalized a franchise that was struggling to find an identity. Criterion Games, who worked on the deliriously fantastic Burnout series beforehand, got handed the keys to one of the most popular franchises on Earth and absolutely ran with it. The last of the real bangers was 2010’s Need For Speed: Hot Pursuit. However, even with Heat being relatively solid, it’s hard not to look back at EA’s seemingly-unkillable franchise and see that it stumbled hard this generation. I’m not sure how this happened, but I’ve officially been christened the “Need For Speed Guy” here at GameCritics after reviewing the godawful Need For Speed Payback and the decent little rebound that was Need For Speed: Heat. WTF Lamborghini cop cars = Defund The Police. LOW The soundtrack didn’t get any better with age. Please Pursue Making Games Like This Again ![]()
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